For the full version of Die Severed, I wanted to have some form of metaprogression to connect playthroughs.
I wanted something that fit the vibe of the game but also kept scope small. I settled on allowing players to 'stash' an ability when losing, so that the next victim can use it.
This seeds your run with an ability right off the bat to help guide your dice choices in the early game.
Here's a preview of pulling a stashed card at the beginning of a run!

