**Overlap Logic for Missiles Updated**
* Explosions will no longer hit multiple times if at the edge of the explosion
* Explosions will deal damage on initial overlap
* Explosion will tick damage every second its alive, so longer lifetime means more ticks of damage
**Spawner System Overhauled**
* How things are spawned was updated to interfaces to be better for performance
* We can do way more with the Spawners like having waves of Projectiles, Random in system drops of Collectables, etc.
* How we select Spawners by the GameState was updated so we are picking better spawners near the Established Planets to really add pressure to the Player
**Consumables Added To Game**
* These are one time use items that will allow the Player to get a Planet Upgrade for Free, or Send a free Establishing Drone
**Escalation System Overhaul**
* This whole system was cleaned up at a deep level and now has a lot more events that can be selected.
**Missiles Don't Hurt Firing Planets**
* Missiles have been updated so that they will no longer hurt the Planet that is firing them. If they are to hit any other Planet, including the Players for some reason, they will take damage
**Free UI Representation**
* UI has been setup to show if something will be free (Green) or it will cost the Player Resources (White)
* * Not setup in the Planet Menu yet
**New Music Track**
* A new music track was added and how we select tracks was slightly updated. This means you should hear more tracks in game.
**Bug Fixes**
* Fixed a big bug where all targets would drift to the Stars as soon as the level started. They will now hang around in the lane.
