- Added dungeon vibes.
- Borrowed Power can no longer be repaired and sells for a flat 20 gold. The Fallen Hero now appears from your second run onward.
- The blackout is fightable now. Its mobs take damage instead of ignoring you, but they never flinch and have ten times the health. You can fight. You cannot win.
- Keys now survive an ascension.
- Lighting: obelisk fire and burn trails no longer go black outside your light; dark rooms actually darken the walls and monsters instead of just the floor; behind-wall enemy outlines only show inside your light; the trader's shop is lit like the camp.
- The spectator wisp is a proper ghostly orb now bigger, paler, trailing and its light finally lights walls and enemies instead of bare floor.
- Fixed: continuing a run saved on a trader stage killed the shard-energy clock for the rest of that run: no strip, no blackout, no light shards.
- News and updates
- Ascension Trail
- Updates 10.08.2026
Source: Steam Community (opens in a new tab)
