Source: Steam Community (opens in a new tab)
Since June version 1.2 is in development. A lot of things will be added, and a code redesign will be carried out, notably on ergonomics and optimization.
OPTIMIZATION :
The drawings associated with the mines were on a separate image. Now, the mines are placed on an atlas. This is also the case for diverse structures (treasures, towers...)
ERGONOMICS :
The navigation between interfaces will be more intuitive and pleasant. In previous versions, you could only navigate with the keyboard keys.
AESTHETICS :
The game will also be more animated. You will have an interactive main menu where you can detonate mines. And the game displays a window when you unlock a achievement (It’s useful since for now the number of steam achievements is limited to 100). The background when you are in the game will also be cleaner, notably by removing the noise on the shader, which is also part of an optimization. Elements will be visible in the background as in the main menu.
ADDITIONS :
MINES :
The number of mines will be significantly increased, from around forty to more than a hundred (at the time I am writing the announcement, about sixty mines have been developed). Their properties will also be greatly complexified : there will be a multitude of different triggers (conditions for activating an effect), the enhancement properties have been fully implemented (when a mine has a certain probability of transforming into a more powerful mine at the beginning of the level). The big mine will be removed from the game, as it will be replaced by a larger mechanics for mines. I am setting aside some details that I will explain in the next announcements.
CLASS :
A class system will be added to the game. They will make your run easier or more difficult. There will be a leveling system for the classes (so you can see your progress). I won’t put a cap on the level, because otherwise it’s not funny. I can’t say more because the addition of this content has been pending since the beginning of July, knowing that my first focus is on optimization.
BIOMES :
Biomes will be added to the game. They will influence the appearance of certain mines, or even their effects, on the appearance of certain objects (at least that is what is expected). Structures will specifically appear in certain biomes. The initial goal for adding biomes was to improve replayability and content diversification.
CAMPAIGN :
The campaign will consist of teaching the game to new players, and some mechanics that can be quite hellish even for experienced players.
MULTIPLAYER :
Multiplayer will be P2P, each player can choose their own class at the beginning, and can share items, money, and more... It’s quite difficult to program, so it’s very possible that multiplayer isn’t yet implemented for version 1.2.
ITEMS :
Objects will obviously be added for the next update.
BOSSES :
There will be more bosses, and they will be separated into three categories:
Classic boss: appears every 5 levels.
Elite boss: appears every 25 levels.
Master boss: appears every 100 levels.
MORE MUSICS :
Several songs will be added to the game, including some that have already been produced before for the game.
Other announcements will be made for the game. Given the quantity of what is planned or already added. It is possible that some elements will be added only for another update, since this one is scheduled for the beginning of October.