Hello gangsters,
Starting this month, we’ll be releasing monthly developer updates leading up to the game’s launch, which we plan to release in the final months of the year. We’ve completed 80% of our game and here is our update for August.
We participated in June’s Steam Next Fest with a demo of La Cosa Nostra and received fantastic feedback. We spent the past few months focusing mostly on the feedback we received from the demo.
First and foremost, we’re happy to announce that we’ve now fully implemented controller support. Players experienced some issues with this in the demo, but we’re now confident in the implementation.
We’ve tweaked the AI for NPCs and added a ton of new animations for them. The impact of hits now feels much more pronounced.
In addition, we’ve nearly completed Episode 6, the game’s final chapter, and the final boss mechanics. Here’s a screenshot from the Caesar's Mansion; let’s see if it looks familiar: 
As always, thank you for your support. See you in September.
Zi Zi Games
- News and updates
- La Cosa Nostra
- Dev Updates: August
Source: Steam Community (opens in a new tab)
