Over the last updates, we’ve pushed several core systems into the prototype that significantly change how the game is played, built, and progressed.
This post bundles the last three updates into one complete overview.
Thank you all for the constant feedback and testing it directly shapes what you see here.
🧠 Progression & Persistence
The Mirror is now locked by default You must collect Soul Fragments during your runs to unlock the Mirror ability.
Run progress is now preserved:
If you exit the game mid-run and restart, you’ll return to the last cleared room.
To fully restart a run, you must now choose “Give Up” from the main menu.
These changes lay the groundwork for long-term progression and reduce frustration during testing.
🔷 Mana & Attributes System
We’ve introduced a new core resource to the game: Mana.
Projectile abilities now consume Mana Free casting is gone — resource management is now part of combat decisions.
Attribute Rewards added: Doors can now offer:
Max Health Increase
Max Mana Increase
Health and Mana values are now visible, allowing you to clearly track your current attributes.
This allows attributes to become an active part of your build, not just abilities.
🔁 Retaliation (Revenge) Ability System
A brand-new category of abilities has been added: Revenge-type abilities.
You can only have one Revenge elemental type active at a time.
When a minion hits you, the attacker is automatically affected by the chosen elemental retaliation.
⚡ Available Revenge Abilities
Retaliatory Flames — Attacking enemy receives Burn.
Static Retribution — Attacking enemy gains a Voltage stack.
Glacial Retribution — Attacking enemy gains an Ice stack.
Tidal Reprisal — Attacking enemy is pushed back.
Thorned Reprisal — Attacking enemy gains a Bleed stack.
Stone Reprisal — Enemies around the player take damage when hit.
This system introduces reactive, defensive playstyles and new build synergies.
👹 Enemy Presentation
Enemies now spawn from various locations across rooms, featuring brand-new spawn animations for improved flow, readability, and atmosphere.
Thank you all for your continued support and detailed feedback ❤️
These updates represent a major step toward the systems we’re building.
Let’s keep breaking things and fixing them.
Keep descending. 🔥⬇️
