Features
* Added flamethrower armament (all elements should have 7 now)
* Added a few new passives & revamped old ones
* Add outlines to enemy sprites to improve visibility
* When you buy an item a new item shouldn’t immediately restock (this should make rerolling and locking feel a lot more impactful)
* Adjusted the player’s base movement speed and monsters speed up if all towers are killed
* Add dps indicator on the tower cells in inventory view
* Add mask randomizer (it shouldn’t ever picked the Cracked Mask)
* Nerf wild card re-selling
* Add codex to settings menu
* Add indicators in the codex for new content
* Re-tuned charms scaling (charm scaling had bugs, they’re probably weaker now, but its more inline with what I intended)
* 2nd game should unlock walls and 3rd game unlocks jewels (swapped from last version)
* Add a tutorial message to explain the wave timer
* Add Freeze chance to more cold armaments
* Make Hulking & Juggernaut add less health
* Add confirmation when using scroll of fate on something that has a fated jewel
* Auto collects elixirs + forges
* Change the seal stone event so you get 2x seal stone or a Cleansing Orb
* Add more stats to the stats panel
Bugs
* Fix issue where it was dropping health globes too early
* Fix issue with idol death sfx not respecting volume
* Fix issue where # of occurrences on relics would be inaccurate until you owned it
* Fix issues where you couldn’t find some Armaments until a few rooms in
* Fix issue with paging on charms view
