- Added controller support
- Your first run locks away jewels + walls and other features. It should unlock more content with each game played.
- Changed the visuals of some towers/weapons
- Added a few new passives relating to greed pots
- Made areas smaller so the space doesn't get too big
- If gold coins are near each other on the ground they should combine
- Improved performance. There are still performance issues at the end game, but it should be improved
- When you start a run there should be a message from the goddess
- Improve the visuals & sfx when you open a charm chest
- Fixed dozens of bugs, especially with ranged passives & charms being overpowered
- Removed some status effect icons & simplified the tower UI to reduce visual clutter
- Move combat report button into tower view, and changed the default key bind for viewing towers
- Show power increases on armaments when earning stats
- Changed player's dash to be more glow-y instead of shadow-y
Source: Steam Community (opens in a new tab)
