Major Update 0.9.20
Dear players, I'm excited to share the game's biggest update since launch!

NEW CONTENT
1. New Dungeon: Sunken Palace
Lead your party from the entrance into the depths in a new style of dungeon combat. Along the way, collect relics left behind by fallen adventurers for temporary boosts that help you press on. New monsters and Legendary weapon crafting also await!
I designed this dungeon system because I haven't often seen this kind of gameplay in indie games. Similar ideas in Warcraft III and Dota custom maps really inspired me. I also want to keep trying new ways to play and refining my skills as a developer. This first version still has room for improvement, and I'll keep polishing it. Your suggestions and feedback are always welcome!
2. 3 New Classes
Frost Mage: Wield the power of frost.
Druid: Heal allies with nature's power.
Death Knight: Command the power of runes.
3. Combat Details: Assistance
See how much support each character's attacks, healing, and defense receive from allies. Contributions such as applying debuffs to enemies can now be measured more clearly, helping you understand each character's role in battle.
4. Treasure Exploration
Dungeon battles now advance treasure exploration. Progress through rounds or keep fighting monsters to fill the exploration gauge and earn a random treasure chest when it reaches the required amount.
5. Medal System
At the end of dungeon battles, characters can earn medals for their achievements and contributions. Medals grant experience to the team and are added to your collection, making standout contributions easier to recognize on the results screen.
6. Factions and Quartermasters
Meet the first faction: Dragon Rest Keep in the starting region. Complete commissions to earn reputation, then buy the faction's special items from its quartermaster. Bags of various sizes are currently available. This system will also serve as a starting point for more faction-related content.
7. Inventory Expansion
Bags can now be purchased from faction quartermasters. Open the faction page using the Factions button next to the pet button.
8. Expanded Leader Skills
Added the Bag Management category, with skills for unlocking more bag slots and gaining crafting experience. Cooking has also been added to the profession skills category.
9. Combat UI Settings
A Settings button has been added above the Details button. It currently lets you choose whether character names appear above their health bars.
10. Skill Casting Conditions
Added skill casting conditions involving Break State and enemies within range, along with special conditions for Frost Mage and Death Knight.
11. Settings
Added a motion blur toggle and other options, improved the overall layout, and added a setting for audio playback while the game is in the background. Some settings are still being tested. Please let me know if toggling an option has no effect or if its effect is too strong.
12. Dungeon Auto-dismantling
Equipment excluded from looting can now also be automatically dismantled, allowing you to configure dismantling for specific equipment.
13. Codex
Added codex entries for combat roles and dungeon collectibles.
14. Crafting
Added Cooking to the crafting system, along with crafting proficiency and experience rewards after crafting. The experience rewards go to the first 5 characters who have not reached the level cap.
15. Combat Orders
Combined combat positioning with the new combat orders, which let you choose each character's preferred attack targets.
16. Bag Slots
Added 4 bag slots for equipping additional bags. More bag slots can be unlocked by learning leader skills.
17. Loot Notifications
Added pop-up notifications when you pick up items.
18. 2x Combat Speed
Added a 2x combat speed setting.
Higher speeds are still undergoing stability testing, which will take a little longer. Thank you for your patience!
19. Potion Display
Combat now displays your current potion count.
20. Combat Scene Display Settings
Added options to show or hide vertically appearing loot pop-up effects, and to enable or disable automatic exit.
21. Unclaimed Items
Added an Unclaimed Items button at the bottom-right of the inventory. Items that are not immediately added to your inventory are stored here, so you can claim them after freeing up space.
22. Equipment Enhancement
Added an equipment enhancement system that lets you raise the level of certain equipment by up to 10 levels.
IMPROVEMENTS & BALANCE
1. Character Interface
The character screen now remembers the character selected when it was last closed, instead of always selecting the first character.
2. Movement Animations
Updated some movement animations for Necrosummoner and other classes.
3. Trial of Champions
The same boss will no longer appear twice in a row.
4. Break UI
Improved the display so you can more clearly see how much each character contributes to the damage bonus from Break.
5. Main Menu
Improved the main menu layout. Language selection and windowed mode have moved into Settings.
6. Tavern Recruitment
You can now view 4 characters at once. The character refresh button has moved to the character display page, and text presentation has been improved.
7. Enchantment Indicators
Enchanted equipment in your inventory now has an indicator in the top-right corner. It is gray if the enchantment does not match the selected character's class, and cyan if that character can use it.
8. Healers Can Heal Themselves
Healing classes can now heal themselves!
9. Monster Difficulty
Reduced monster health to keep battles from dragging on, and lowered monster attack strength across party sizes.
10. Text Windows
Added scrolling to text windows to prevent longer text from overflowing.
11. Leveling Experience
Reduced the experience required to level up by approximately 45%.
12. Melee Classes
Improved movement and dodging for melee classes, helping them focus more on attacking.
13. Collectible Effects
The passive effects of dungeon collectibles now vary with the party's average level.
BUG FIXES
Fixed an issue where holding down on an item and pressing C could leave the character screen blank.
Fixed text disappearing from the settings page.
Fixed an issue with percentage bonuses from poison-related traits.
KNOWN ISSUES
1. DX12 Crashes
DX12-related crashes remain a known issue. A fix is expected before the next major version.
COMING NEXT
1. Teleportation Circles
Fast travel between dungeons and towns. Once this feature is complete, I'll reconsider whether the Hearthstone feature is still needed, since their functions overlap.
2. More Leveling Equipment
Additional equipment for characters who have not yet reached the level cap.
3. Dedicated Weapon Models
Most weapons of Epic rarity or higher will receive their own dedicated models.
LOOKING AHEAD
1. Polish and Improvements
For the next while, I'll focus on improving interactions, upgrading the UI, and polishing content to make combat feel better. Please share your suggestions and feedback!
2. Terrain and Town Updates
Alongside the planned management simulation update, I intend to overhaul towns and regions, expand faction content, and add large-scale battles in the wilderness to make the fantasy world feel more alive.
3. A Better Beginning
I plan to overhaul the beginning of the game, with more guidance built into the gameplay to improve immersion.
4. Character Illustrations
Character-specific illustrations will unlock automatically at certain levels, as part of each character's background story.
If you're enjoying the game, please consider leaving a review on Steam 😊 Even if you're not, I'd still love to hear your honest feedback. You can also reach me through the Discord or QQ communities to tell me what needs work. Your feedback really helps me improve the game!
Reviews are also my only way of getting the word out right now, so your support truly means a lot. Thank you!
[Swords And Magic: Path Of Conquest] Developer - Archer
[2026.10.10]
