New Features
Planet Ball: On block hit, pulls nearby balls toward a black hole
Ball Balance
Hyper Ball: bonus multiplier reduced (0.1/0.2/0.4 → 0.05/0.1/0.2)
Buster Ball: now scores points for each block destroyed by an explosion, starting at 1 point per block and increasing by 1 each time it triggers
Bonus Ball: now triggers only once per round
UI/UX
Layer progress counter added to the HUD
Upgrade tooltips now appear with a smooth tween animation
Floating score display now moves in a randomized direction
New music tracks
