
New Features:
Added a new quest №03-17/ND “NIGHT WATCHER”.
Added a new story quest “OPERATOR 15 PDA”.
Added a new story quest “STRANGE ROTATION”.
Added a new enemy - a search robot belonging to a hostile faction. It can be encountered in the Wasteland both during the day and at night after reaching a certain point in the game’s progression.
Your companion robot can now be left at the base. To do this, use the monitor with the global map and switch it to “Stay at Base” mode. Keep in mind that without the robot, you will not be able to locate modifiers inside rifts.

Fixes and Improvements:
At your request, markers for ATLAS ground stations have been added to the map inside the shelter. This should make it easier to understand which station you need to reach and where it is located.
Rats can now be encountered not only in underground locations, but also in the Wasteland at night.
Added a new school bus model to the Wasteland.
Added a new truck model to the Wasteland.
Added a new model of sandworm remains.
Reworked one of the shaders. Vehicles, rocks, and some other objects in the Wasteland are now partially covered with sand.
Changed one of the ground textures.
At your request, travel time between locations has been reduced from 2–3 hours to 1 hour. Travel time is now fixed for all locations.
Improved mutant AI. Previously, when a mutant was pushed back with a weapon or another object, it could begin playing an attack animation. This behavior has now been fixed.
Improved mutant AI related to waypoint movement and searching for the player.
Fixed an issue where the “Executioner” monster could become stuck and stop attacking the player.
Added a blood impact effect when hitting the “Protector” monster.
You will now receive a notification from your robot whenever a quest is completed. If the robot is left at the base, the notification will instead be delivered through your wrist-mounted PDA.
Slightly reduced the volume of vinyl records on the training level.
Performed a major optimization pass on mutant AI, which should help reduce CPU load.
Added the ability to climb onto and get down from the bunker roof on the mountain near the “GRANITE OUTPOST” complex.
Fixed the name of one quest where the languages had been mixed up.
Fixed the flashlight texture on your robot. Previously, when both the player’s headlamp and the robot’s flashlight were turned on at the same time, black bands could appear around the edges of the light.
Performed partial optimization of the global “Wasteland” level.
Slightly reworked the level loading system. This should improve loading times for the global “Wasteland” level on lower-end PCs and systems using HDDs.
Reduced RAM usage.
Reworked some building textures in the Wasteland.