Hey everyone! I am going to be releasing a series of new maps to experiment with different designs and compounds. This weeks map, Z3sM1-261019, is cold, leans alkaline and has a highly acidic version of Zymogen-III Symbiotic which modifies digestive enzymes to have the symbiotic modifier. It also has mutagen-I.
This patch also includes other minor improvements and fixes. Full changelog:
v0.4.9-15:
Implemented:
* Many glossary entries open with a one-line plain description of what the term means, and there is a new Divide entry
* Right-click steps backward through the team row in the creative cell picker, the sort order in the gene splicer and VIEW in the spectator pause menu
Reworked:
* Compound crystals no longer dissolve when drained. A drained crystal keeps trickling compounds, and a saved dish gets back any map crystal that had dissolved
* Digestive Enzyme shots stalling on soft open ground short of their target. A new enzyme gene now digs ground down to 34% instead of 12%
Fixed:
* The game crashing right after the title on first launch on some graphics cards. When the first launch stalls, the game now restarts itself once in a safer graphics mode instead of crashing
* Some causes of spam clicking during the opening splash screen freezing and crashing the game. Clicks on the splash no longer open the bug report form
* Some causes of the substrate density bug making a dish unwinnable. Ground cells have eaten through in open worlds no longer comes back dense after you pan away and back, and cells no longer hit brief invisible walls
* Some causes of a strain stuck in the cryobank saying "name strain" with no way to name it. A preserved cell now takes its automatic name
* Some causes of the game freezing when about 200 selected cells were moved to one spot
* BACK on TRIALS opened from the Bionet going to the main menu instead of the Bionet. It now goes back to the Bionet
* The lens bar not responding to clicks, so it could not be cycled with the mouse. A tap now steps to the next lens and a hold turns the lens on or off
* A quick second Shift-click on a compared strain in LINEAGE opening it instead of deselecting it. Shift-click now always selects or deselects
* INSPECT naming another attacker for a cell a virus was hitting harder. It now says VIRUS when the virus does the most damage
* Some causes of the lysocyst looking like it was not there. Its arming pulse and its fade after firing now show
* The BUY CRYO SLOT dialog showing a rounded balance above 9,999,999 credits. It now shows the exact balance
* Unevolved strains losing their starting link from cytosol to replicating after being saved and loaded. Strains saved from now on keep it
* Plasmodium and Slime Mold starters becoming a new strain on their first mitochondrion mutation
* A cell that took in a gene by engulfing, or switched genes on at a new life phase, keeping its old nucleus markings and still being matched by antibodies, viruses and infections as its old self
* Amoebas growing permanently larger from feeding even when hungry. They now grow only while over 70% full
* Vacuoles and ion vacuoles growing or shrinking with every division in a lineage that kept them. They now stay the size their gene sets
* A cell's ninth and later ion vacuoles never filling. Every ion vacuole in a cell now takes its share
* The BRACKET section of a watched Arena Lab staying empty during a bracket stage. It now shows each board with its labs, the nodes they hold and their board score (Early Access only)
* The large dish picture on the Bionet board shimmering while the board pans. It is now smoothed like the node cards
Removed:
* The ZONES MUTATE glossary entry. TROPHIN IS LIMITED now reads "This dish holds a limited supply of trophin."
v0.4.9-18:
Implemented:
* A Bionet run can be won. Taking the Bionet now opens a final dish against SEB, set at the edge of the pH and temperature your deployed strains tolerate, and winning it wins the run (Early Access only)
* The Won run-end card draws the family tree of the strains you deployed in the run under LINEAGE
Fixed:
* Antibodies made from an eaten corpse fragment drawing cyan-white. They now show their target's genetic texture
* Pseudopod vacuoles snapping full all at once. Each vacuole's fill is now drawn against its own evolved capacity
* Dish effects drawing over the pause menu. The pause menu now draws above everything in the dish
* Every notification line starting with a '-'. Only warnings and critical alerts carry a mark now
* The harmful pH outline being too intense. The line and its beads now glow at half strength
* The Germinal Zone elimination window taking 10 seconds. It is now 3 seconds, and the Biomass hold with it
* An augmentation the lab already holds being offered again. Held augmentations now come last in an offer
* A key typed into a bug report over the CULTURE COMPLETE card leaving the dish. Space, Enter and Esc now stay in the report
* The lineage lines on the CULTURE COMPLETE card running through the cell names. They now start below each name
* Broken reclaimed-specimen portraits on the CULTURE COMPLETE card. A portrait is now only taken of a cell on screen
* The game crashing after maximizing it after sleep mode. After a crash like that, the game now starts in a safer graphics mode
v0.4.9-27:
Reworked:
* The SPLICER is now on the EXCHANGE tab of MANAGE, beside LOADOUT, STORAGE and the BIOEXCHANGE. The SPLICER tab is gone
* Tutorial Act 1 teaches moving the camera and zooming before it teaches moving your cells
Fixed:
* Status marks disappearing when zooming out. They now show at every zoom
* Key prompts looking blurry and lower resolution than the rest of the game
* Broken specimen portraits on the CULTURE COMPLETE card staying broken. Each is retaken the next time a cell of that strain is on screen
* Recalling an unsold BIOEXCHANGE sale while your specimen slots were full giving you extra specimen slots for free. The recalled specimen now goes to STORAGE
* One Escape closing the CENSUS or the DEATH LOG and also opening the pause menu
* The DEATH LOG's key opening the DEATH LOG but not closing it
* The CENSUS and the DEATH LOG opening over the map editor. They no longer open there (Early Access only)
v0.4.9-35:
Implemented:
* A new map joins the Bionet: Z3sM1-261019 (Early Access only)
* The LINEAGE card shows one strain at a time with its portrait, POP, pH and temperature gauges and its genes, Shift+click compares two strains side by side, and every node in the tree is drawn as its strain's portrait
Fixed:
* Rival labs sending all their cells into your half and losing them. A rival lab now keeps its first 12 cells at home to grow and divide, and sends only the cells above that
* A seam showing in the background substrate along tile edges and the dish rim, spreading as the compounds spread. Dissolved compounds now land evenly on both sides of a tile edge
* The NEXT button on the tutorial plate jumping up and down between pages. NEXT, SKIP, PREV and the page counter now stay in one place
* One Escape or pad B closing the window underneath as well as the one on top, such as the census over MANAGE or LINEAGE, or the BIOBANK portrait picker over the EXCHANGE. One press now closes only the top window and never also opens the pause menu
* Escape and pad B not closing OPPONENTS or a BUG REPORT opened over it
* Escape in a text field closing the whole window. The first press now leaves the field and the next one closes the window
* Escape not opening the pause menu when the HUD was hidden with the MANAGE list open
* Escape closing the window underneath with LAB VIEW set to FLOATING. The window opened last now draws on top and Escape closes it
* The census drawing under LINEAGE when opened over it
* The compound sprayer's cursor drawing over the brain view, the live board, LINEAGE and other windows
* The BUG REPORT button in the corner not being red
* The brain view opened from OPPONENTS in the map studio being covered by the studio, and its clicks reaching the studio (Early Access only)
