v0.4.6a-2:
* Edited the storylines of act 1 and act 2 of the tutorial
* Tutorial now teaches death when the first cell dies
* Tutorial lines, the glossary and the BIONET now use the word dish instead of node
* Bionet voice and typing sounds are now quieter
* Fixed small groups of 3 to 10 cells heating their area and dying quickly
* Cells in a group move order now each plan their own route, so the group no longer packs tightly enough for mitochondria heat to kill it
* Fixed queued move orders crossing paths between legs
* Fixed player cells not seeking out trophin
* Pheromone now shows as emerald on the dish so it no longer looks the same as azide
* The BIONET now has a floor under its dishes for orientation
* The BIONET Entity card now sits in a bottom corner beside the HUD, out of the way of what you are looking at
* Fixed the BIONET showing dishes as open after rivals had already filled them
* Opposing labs now read LAB instead of rival LAB
* Included TEST STRAIN on the lab bench, a free and unsaved culture for trying a strain that returns you to the Splicer
* Locked strains in NEW CULTURE now show how to unlock them
* The Splicer VAL column now shows each gene's first value as a bar, with the rest on hover
* Splicer controls that had no tooltip now show one on hover
* Added hover tooltips to the HUD readouts that had none
* Every bound action now has a one-line tooltip, and the controls list now includes the common RTS selection commands
* BUG REPORTS on the main menu now opens the in-game form instead of the Discord channel
* Added machine translation for 28 languages, marked as machine translated in the LANGUAGE setting
* Fixed text in the full game being left untranslated
v0.4.6a-3:
* Fixed the tutorial and anywhere the BIONET is drawn running at a few frames per second
v0.4.6a-4:
* Hotfix for #2353: Pause-menu RESTART crashed a 4 GB Vulkan GPU (Linux, GTX 1650) with a SIGSEGV in the NVIDIA driver.
