Howdy ya'll! Keeping on track so far with progress, its looking like I'll be able to announce a release date next week! I'll want to do a playtest myself this weekend, but stuff is feeling more cohesive and complete.
Feedback on the full game balancing and story is greatly appreciated right now!
Here's whats in this update:
New:
Basic Controller Support: It has some places that are a bit inconvenient, but you should be able to play the entire game including the blacksmith minigames with a controller. Feedback in this area is super useful!
Finale now has a notice from QuestCo on the door
More lore letters relating to Elm / the main story, including an epilogue letter after the credits
Changed:
Tutorial updated to have a smoother flow, additional guides, and preventing some common issues
God rays in bedroom now shift in the evening, environment gets darker in the evening
Twitch integration updated, chat now shows up as a purple kobold, and can pet the cat
Twitch integration moved to the main menu, also shows successful/error connection messages
Torch puzzle updated with visual hint
Debug menu has a confirmation dialog just in case
"Progress to indie adventuring party" now shows up correctly during the finale
Bugs:
[FIXED] End of Day order form was triggering the "Open Book" quest
Thanks everyone who has been submitting bug reports! I will be tackling more of those next week. The current list of to-dos that are required for launch are as follows:
Upgrade photos
Tutorial for the book
Tutorial for throwing
Re-connect side-puzzles
Final dragon door puzzle
Write/edit/import NPC dialog for 5 more characters
Throwing gallery mini-game with prizes
Lava room update
Steam Achievements
This all feels reasonable to get done in the next few weeks, but I gotta remember to leave myself time for polish / unexpected stuff. The list of things I want to add to the game is extremely long, but at this point I gotta be really selective with what makes it in.
If the game does well, I would love to do a DLC or some big updates. But those would likely come later this year after I snag a new game design job.
Thank ya'll all so much for the support, feedback, and hype! We're in the final stretch!
-moss
