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April 29 Update

It's time for another patch for Bell Ringer! This one addresses some of the combat problems and expands the campaign game mode a bit.

Features

  • Difficulty setting in campaign game mode
  • Achievements for campaign completion

Changes

  • Campaign monster spawn timings and locations have been adjusted
  • Basic attack knockback will now diminish with repetitive use
  • Increased hitbox sizes for more lenient collisions
  • Normalized size of blood effects
  • Gutrip is now armed to the tusks
  • Campaign respawn location should now be selected based on monster presence

Bugs

  • Special moves should no longer kill players in one hit
  • Character platform jump precision should now be the same as for bots
  • Characters should be less prone to losing their model in online games
  • Opening the ingame menu should now correctly pause the campaign
  • Player setup should now be correctly adjusted when entering the campaign start screen
  • Monster death animations should now have a more consistent play rate