It's time for another patch for Bell Ringer! This one addresses some of the combat problems and expands the campaign game mode a bit.
Features
- Difficulty setting in campaign game mode
- Achievements for campaign completion
Changes
- Campaign monster spawn timings and locations have been adjusted
- Basic attack knockback will now diminish with repetitive use
- Increased hitbox sizes for more lenient collisions
- Normalized size of blood effects
- Gutrip is now armed to the tusks
- Campaign respawn location should now be selected based on monster presence
Bugs
- Special moves should no longer kill players in one hit
- Character platform jump precision should now be the same as for bots
- Characters should be less prone to losing their model in online games
- Opening the ingame menu should now correctly pause the campaign
- Player setup should now be correctly adjusted when entering the campaign start screen
- Monster death animations should now have a more consistent play rate