A few more questions have piled up. And while I’m drawing sprites, in between, I can answer some questions.
“What’s your favorite room? 😉”
“The storage room”! It’s in the demo version. It’s a wonderful place with tons of different objects you can interact with!
“What was the hardest part about making the demo?”
Oooh!.. Probably putting the individual scenes together so everything felt like a cohesive game. And also the save system. It was horribly hard!
“Does the game have a story, or is it more of an atmospheric experience?”
The game has a small story. About imagination and restlessness. About care and attentiveness. And overall, about different feelings.
