Welcome to the May 2026 playtest!
We’ve been doing a LOT of behind-the-scenes work, so much so we couldn’t fit all of it in patch notes! As always, this is an early build and you may (will) see many wild bugs - Please use the reporting we've outlined in our previous post, or join us over at Discord.gg/PlayEverlast!
At a glance:
🧙♂️Our Magic system is now in and working!
🏹Ranged weapons are functional
👯♂️Party System is now in - play with your friends, for real!
🎯And MORE quests, and points of interest around the map! See if you can find them all?
To break down some of our biggest bug fixes and balance changes:
The Curse accumulation system has been adjusted from a timer to a task based system, where performing actions will slowly raise your curse
Players can acquire totems while gathering which can be used to lower their curse through "Purification", providing a non-combat way to reduce curse (Though these totems are rarer than Ichor)
Drop rates have been fixed.
Enemy drops are adjusted and award more potion and spell ingredients, allowing for more methods to train the Arcana skill.
Melee and Ranged Combat is continuing development, and more attack options are being developed for these weapons. Try them out and see how the interactions feel!
Middle-mouse lock-on is more consistent and a new dash-attack (gap closer when sprinting) is available for all melee weapons.
Minigames have had a total overhaul and are based around a number of minigames rather than a set number timer, allowing for palyers to "Beat the Clock" to achieve higher rankings.
Better quest tracking including map markers for unstarted quests that you have prerequisites met for.
Quest Diary improvement to help find and start quests.
Map Markers for where to start Desolate Zones (Desolate Zone progression coming next playtest!).
More icons for items and abilities!
NPC visual option improvements.
Better quest tracking for minimap for active quests.
Camera and Cinematic Improvements for quests (More cleanup to come, including contetual music tracks).
Sound Effect Rebalancing.
More Music Tracks for overworld zones and underworld zones.
Performance Improvements.
