Features:
Added additional information to loadout and leveling menus
Moving a unit in tactical will now also move their telegraph attack area
Enemy Initiative values are now slightly randomized at the start of combat
Balance:
Rebalanced Luck -> Crit Chance/Damage
Minor tweaks to various stat curves. Poison is notably stronger.
Grav Well now applies lockdown, and has an Affinity for Strength
Trying this out in the hopes it enables some weird Nanomage STR builds
Bugfixes:
Fix for slider behavior on controller
Fixes for Auto-Shield and Filtration
Reverted a change to fast forwarding
