Features:
- Color comparison when shopping for gear
- Crit Chance displays on attack hover
- All passives now display additional information
- Skills in menus now display when the user has insufficient AP
- Improved Taunt AI behavior in tactical combat
- Implemented Low Profile Hunter passive
- Cinematics are now skippable
- Ability Affinity descriptions are now auto-generated
- Leveling menu can be opened in Barracks now
- Blademaster male sprite has been enhanced
Balance:
- Max HP per lvl increased 5 -> 8
- Max AP per lvl increased 4 -> 6
- Many abilities now require less AP per upgrade rank
- Various abilities that do not use the weapon now have better stat scaling
- Added Lockdown to Grapnel Claw and Telekinesis
- Grapnel Claw requires at least one upgrade to enable
- Telekinesis now applies "Evade Down" instead of "Stagger"
- Regen Status has been buffed considerably
- A big indirect buff to Healing Drone
- Healing Blast has been reworked
- Now weaker, but damages enemies and heals allies in a large area
- Glitched Fabricators now have a longer cooldown on their "Fabricate" ability
- Glitched Lower Digsite Tactical now consists of only the two Glitched Fabricators
Bugfixes:
- Fixed a bug with poison resistance not calculating properly
- Fixed many cases where abilities were not recieving their upgrade on rank increased
- Fixed various cases where music was not looping
- Fixed a case where music was looping when it should not have
- Enhanced enemy AI to hopefully prevent softlocks when considering who to heal
- Fixed various cases where heal abilities were targeting enemies and dead characters
- Fix for shielder's Dampener
- Bomb no longer does 25000 damage
- Fixed odd prologue medical chest behavior
- Various description fixes
- Various typo and narrative fixes
Known Issues:
- Certain items (bombs) should not be enabled in shop until later
- Sliders are wonky on steam deck
