
Sector 13: Haunted Woods – Patch Update V1.0.18
🙌 Hello, Explorers!
Patch V1.0.18 is now live! This update introduces a new Jump mechanic, improvements to Artifact visibility and Killer encounters, along with several UI improvements and bug fixes across multiple areas.
✨ New Features & Improvements
👻 New Jump Scares – WITHERED BARN
Added several new Jump Scare sequences to the WITHERED BARN area to make exploration more unpredictable, exciting, and frightening.
We plan to gradually add more new Jump Scares to other locations in future updates.
🎨 Artifact Highlight System
Added a new color highlight system for Artifacts.
Once all Anomalies in an area have been eliminated, remaining Artifacts at that location will now be highlighted, making them easier to find and collect.
🔪 Killer Spawn System Improvements
Reworked the Killer spawn system.
Killers can now appear more frequently while exploring the open world, adding more tension and unexpected encounters during your journey through the woods.
Killer spawns have also been disabled in certain locations where environmental obstacles could cause them to become stuck or unable to properly attack players.
🦘 Jumping
Players can now jump by pressing Spacebar.
The Jump key can be customized under: Options > Controls
Note:
Since jumping may allow players to reach certain areas of the open world where they could potentially become stuck, you can use Esc > Unstuck to safely return if this happens.
🖥️ UI/UX Improvements
Improved and polished several in-game UI/UX elements.
Added or adjusted missing notifications and feedback in several parts of the game.
🛠️ Bug Fixes
👹 Jumpstalker
Fixed an issue where some Jumpstalkers would remain standing still instead of running away together with the rest of the group.
🚂 Train Area
Fixed an issue where the screen could remain completely black if a player switched to spectating/possessing a teammate immediately while their character was dying and the eye-closing screen effect was playing.
📡 Anomaly Detection Equipment
Fixed an issue where the Anomaly Counter and Anomaly Detector could sometimes detect or count Anomalies from nearby areas.
Both devices will now only detect and count Anomalies within the same location zone the player is currently in, preventing readings from overlapping with neighboring zones.
🔑 The Crimson House
Fixed the save state for doors unlocked with keys at The Crimson House.
Players who reconnect or join later through the reconnection system should now correctly see the same door states as the host.
🌊 Flooded Thai Village
Fixed an issue related to the Unstuck system in the Flooded Thai Village.
Previously, using Unstuck could cause the area to restart and respawn the Thai Dancer, allowing the encounter to occur again.
The zone state should now remain consistent after using Unstuck.
📌 Minor Bug Fixes
Fixed several minor bugs and various small issues to improve overall stability and the gameplay experience.
👉 If you encounter any bugs, technical issues, or have feedback about the game, please share the details in our Bug Reports & Player Feedback thread. We’ll review the information and use it to continue improving the game. 🔗 Sector 13: Haunted Woods – Bug Reports & Player Feedback
🙇♀️🙇♂️ Thank you to all Explorers who continue to report issues and share your feedback with us. We’ll keep using your feedback to improve and develop Sector 13: Haunted Woods with every update. 💚
Game Inside Studio
