Hello everyone! v3.0.7 has now released for Chronicles Meteorfall. Last week I received another round of playtesters and got a lot of good feedback on how to improve the game. v3.0.7 is a pretty major update, fixing a ton of bugs and issues and changing a lot of things in the game overall. Here is a total changelog:
Chronicles Meteorfall v3.0.7 Changelog
New Features
-Rebalanced buffs/debuffs completely to be states rather than the RM default in order to make them far more powerful and potent.
-Worked on Ch7 on the backend.
-Updated Aetheria with new NPCs/content.
Changes
-New dialogue has been added in Aetheria to account for going there early before Ch6.
-A sign has been added outside the Turbo Nerd's house in Aetheria.
-Changed dire rat's weaknesses to include smash.
-Abraxas' HP has been severely nerfed.
-Ultimate weapons for S-Classes now can only be equipped by the appropriate character, not for any character of that S-Class, with some exceptions.
-New advice has been added to the annoying cat.
-Renamed the Force element to the Nature element.
-The "traits" tutorial has been removed.
-Changed Love Shot and Love Shot γ to be solely love-elemental instead of being almighty elemental.
-Added love element to Butt Bounce, Heel Crush, and Embrace BunBun.
-Changed icons for Love Shot, Love Shot γ, Heel Crush, and Embrace BunBun.
-Rebalanced the EX Art Gravihand by making it pierce all DEF/RES and no longer have damage slightly randomized.
-Changed icon for the EX Art Gravihand.
-Changed icon for the EX Art Gorge Blast.
-Severely buffed buffs and debuffs. (x2 and x3 for Buffs Lv1 and Lv2, x0.66 and x0.33 for Debuffs Lv1 and Lv2)
-Reworked Tornado to now do 95% HP damage to normal enemies but be based on current HP and not max HP.
-Reworked Meteo. Now pierces all RES as well as no longer having a negative multiplier the lower the user's level. However it's AP cost has been dramatically raised to 500, becoming the most expensive spell in the game.
-Greed Blast now does Greed elemental damage instead of Almighty elemental damage.
-Buffed light armor to raise some RES as well as DEF.
-Buffed heavy armor and magick armor to give more DEF or RES respectively to make them worthy compeditors to light armor.
-Buffed Dream Robes to make them null slow.
-Temporarily changed Gungnir to require Lv40 rather than 200+ STR.
-Made description of Tayo's SP Gear more clear.
-Made the description of certain states more clear.
-Added state descriptions for slash break, smash break, and strike break.
-Biggs and Wedge now forcibly join the party in Ch1. You no longer have a choice. (unless you completely ignore them)
Bugfixes
-A sequence breaking bug involving reaching Ch6 early by simply heading to Aetheria before Zerithia has been patched.
-Spelling errors in Ch4, Ch5, and Ch6 have been fixed.
-The Annoying Cat in Ari no longer gives incorrect advice that no longer applies in the current version.
-The sprite for spiked knuckles has been correctly added.
-Fixed brightness in Ari.
-Fixed godray and brightness in the residental house in Ari.
-Fixed godray in Koros' House.
-Fixed tutorial text in the manual.
-Positioned enemies higher in the battlefield to account for the healthbars covering them.
-Fixed unknown element icons for enemies.
-Fixed character portrait's heads being cut off in certain screens.
-Fixed mapping in Banna.
-Fixed bug where stat boosters would disappear even if you refused their effects.
-Fixed hardwood infinite money glitch by raising the amount of wood you need to craft hardwood.
-Fixed issue where pushing the boulders in Banna Catacombs into walls would crash the game.
-Fixed SP Gear not being able to be equipped.
-Fixed the Chronoblade from replacing guard with Chronos Break.
-Fixed the Nightmare Bat replacing Guard with Nightmare Beat.
-Fixed Sonic Fist sprite not displaying.
-Caused Dusk to Dawn to actually be exclusive to Ravager.
-Fixed major bug where the race trait would give certain passive arts depending on the race.
-Fixed traits having incorrect and outdated descriptions.
-Fixed enemy names.
-Press Turn Icons made significantly bigger.
-Fixed Garnet EX's moveset.
-Fixed JP tomes causing them to actually be able to work.
-Fixed perminant blue tint after the Banna cutscene.
-Softlock at the beginning of the post-demo has been fixed.
-Fixed display message for all EX Arts.
-Fixed skill description and icon of the Rocket Punch EX Art.
-Made the messages of EX Arts consistent.
-Fixed Gorge Blast element from Almighty to Hunger.
-Removed Revolution Blade action sequence from the Bellowing Gale EX art.
-Fixed Demi, Eldemi, and Ardemi to ignore DEF/RES.
-Fixed the damage formulas for Demi and Ardemi to match Eldemi.
-Fixed skill description of Blood Absorb.
-Fixed Burnbolt description.
-Fixed enemy version of Divine Expansion to actually apply the state.
-Fixed Staff of Dreams to null slow instead of null exploit.
-Fixed Staff of Dreams description.
-Fixed the Faerie Dress item to actually double stats while in faerie form.
-Fixed description of weapon charm and anima charm.
-Fixed description of Zenith's SP Gear to include all effects.
That's a lot of changes and bugfixes! Well, what's next? Well, for next month I am planning on updating the demo again to v3.0.8. This won't be a bugfix/balance change focused update like v3.0.7, but rather it will add a new party member! This member, Magnolia, will join at the beginning of Ch3 and be available all the way until the end of Ch5. This will involve adding many more cutscenes to flesh out Magnolia's character as well as adding a new major area in Ch5, Omnia Academy, which will be available in the full game. This will be done to help better balance press turn by allowing you to have 3 members much earlier, (Early Ch3 instead of 2/3rds through Ch5) as press turn only really works with 3-4 party members.
As for development progress elsewhere, Ch6 is pretty much fully done and Ch7 is progressing slow but steady, So far I finished making the enemies, the overworld, the town, the shops, and the NPCs. Next is the Blacksmith shop and after that the dungeon Mt Gara. The main reason I wasn't able to get Ch7 done this month was because of my depression, which struck back this month with a vengence. It was less so a sad depression than a demotivating depression, but now I am back in the swing of things after getting some new meds and I'm ready to give it my all this June to finish Ch7 as well as maybe Ch8 as well.
That's everything for now. Happy gamemak everyone!
