Hey wanted to share some stuff I've been working on. The devlogs from here on out might be more of this style and not trying to "save" everything to make themed posts like movement/enemies etc.
I think a more free-form style is better and more interesting and a bit of a look behind the scenes here.
I will also be looking at making a demo available to play for public feedback in October!
I worked on some angel NPC's in addition to the main characters here - you might recognize some!

Worked on a new demon girl design, what do you think?

I want to have a lot of "critters" and wildlife in Wings of Vi 2 to make the world more lively - it took 12 years, but the sheep are FINALLY here (not mysteriously missing and just talked about like in Wings of Vi 1)
One of the main enemies; the "Spawn Of Jeh'Oul", turns critters into terrible demons and so you can see Electram here which is just a normal enemy now.
Also made a little bunny & its demonized variant.

I want to have high res dialogue character images to make the characters more "real" in a way, rather than just a small dialogue portrait. Here is Amethyst's and Fiola's new designs!

And also a bunch of greater demon enemies. The "Gazer" (The eyeball) will act like a wall, controlling a demon skeleton husk to protect itself and gaining armor. Knock it out to leave it vulnerable, but leaving the body behind so it may still block your path.

I put some clips together of some of the progress here.
Featuring
The palm tree physics: I built custom physics system for SpriteShape, so I can make items like palm trees unique per time they appear, rather than static sprites.
Demonizing a deer
Title screen draft version
A new enemy: the roboskull (not named yet)
Fighting some fish underwater: underwater allows you to jump and flutter infinitely and with Vi's downward attack it allows for a lot of control of where you want to be.
Next time I will focus on some platforming - been working on more levels and tightening up the controls and Vi is moving even snappier than Wings of Vi 1.
There's going to be lots of opportunity to make compelling platforming segments.
Anyway thanks for giving it a look and hope to see you around.
