After a month of beta testing and hundreds of updates, Dreadmyst is ready for launch. What started as a core leveling experience has grown substantially, an endgame progression system, competitive arena, open world PvP, dungeons, and a leaderboard have all been added since the beta began in mid-December.
What's Coming
Launch week is focused on stability, security, and fair play, making sure the foundation is solid before building more on top of it. On January 17th, a content update will add a new dungeon and the first phase of a crafting system inspired by Diablo 2's Horadric Cube, letting you combine and transform items into something greater. This is just the start; more dungeons, more systems, and more endgame are in active development.
What's Been Added
Endgame Progression
Reaching level 25 is just the beginning. The Combat Rating system tracks your gear power across eight tiers:
Mortal
Renowned
Hero
Divine
Demigod
Godly
Overgod
Chase Divine and Godly drops from dungeons and world bosses, socket gems into your equipment, and use the new Orb Extractor to convert unwanted gear into crafting materials. A respec system lets you rebuild your character once you've hit the cap.
PvP
The Arena is live with a full queue and rating system. Step into matches, climb the ladder, and prove yourself. For those who prefer a less structured fight, Kandorys Forecourt and the dragon's domain in Firesheer are now contested territory. Flag up and fight for control of the best loot spawns and world bosses. The town crier will let everyone know when blood is spilled, with commentary that reflects whether the kill was honorable or not.
The new ladder at dreadmyst.com/ladder tracks:
Most player kills
Highest Arena Rating
Highest Combat Rating
Dungeons
Group content is built around the trinity system and requires real coordination. Crowd control matters here: stuns, fears, incapacitates, polymorphs. You'll need to use them, and the mobs will use them right back. Packs heal each other, interrupt your casts, and punish bad positioning. Bosses have mechanics with telegraphs you need to read and respond to. There are actual strategies, and you'll wipe until you figure them out. Four dungeons are available at launch.
Solo dungeons aren't just watered-down group content. They have their own mechanics and demand that you know your class. Dungeon progression is tiered, and the second tier is a serious gear check for all that Divine and Godly gear you've been grinding. This is real PvE content with real depth, not something you sleepwalk through to get to the "actual" game.
Infrastructure
Guilds, banking, trading, multiple channels, and quality of life features are all in place. The backend has been hardened with logging, backups, and moderation tools to ensure a stable launch.
See you in St. Revere.
1/1/2026 10:33 PM
Dale mobs dramatically buffed and given longer respawn timer
More lv24-25 chests added to Forecourt
Fix critical server crash
1/2/2026 6:48 PM
Fix some tiles at the south side of the pvp zone
Fix bug "If you focus evade ice block you can still move / attack and take no damage."
Fix typo "Greator"
If you have click to move enabled and try to perform a casted spell, your character will stop moving to perform it instead of telling you to stop first
Fix bug where Password field at client was being restricted to 16 letters
Cleric Smite now does more Holy damage
First boss of Group Dungeon 2 now always drops a Divine orb of each kind, and a chance for a Godly Item
Last boss of Group Dungeon 2 now always drops 3 Godly items
New Solo Dungeon: 'Kandorys Undercourse' - entrance to this dungeon requires a key dropped by the last boss of the Barracks. The last boss of the Undercourse has a 15% to drop a Godly item, and a high chance for multiple Holy items, and always drops 1 Divine Armor Orb, and drops a noteworthy amount of gold. This dungeon is notably more difficult than the first one, you're expected to have "Hero+" quality gear minimum.
1/3/2026 4:29 PM
Fix tooltip for ranger's slow arrow
Re-assign loot chances for Dishonored Sorcerer
Fix bug where custom chance for loot of a certain quality was being multiplied by bonuses for mob elite level, resulting in solo dungeons dropping way more good items than intended. This does not affect Group dungeons.
Fix bug where extra kills on a quest kept repeating message to client "3/3 (Complete)"
Global chat has a 10 second cooldown now
Key to the undercourse is now created by combining a Depleted Key dropped by boss in Barracks with a Gem dropped by the mobs in the Dale, which has a 5% chance to drop from those mobs
Fix bug where a slow expiring while vanished resulted in normal movement speed
1/3/2026 6:18 PM
Changing Windows playback device will update the game to play to that device
1/4/2026 2:28 PM
Fix bug with moving scrolls in your inventory while using them
Fix item "Ruby" having a 0ms restock timer from the vendor
Fix bug where changing stack count of an item during a trade would allow the trade to go through
Add item "Orb Extractor" to the game. This can be used to convert any piece of equipment into an orb of equal value. For example, using it on a Godly chest piece would create a Divine Armor Orb.
Cooldowns are now reset when entering the Arena
Certain spells with long cooldowns are not allowed to be cast in Arena
You must be lv25 to queue Arena
Add new item "Elixir of Indomitability", removes all debuffs that cause loss of control of your character. Cannot be used in Dungeons. Sold by the Alchemist in town.
1/4/2026 2:53 PM
To obtain the "Orb Extractor" item you must complete the Arena quest
1/4/2026 3:47 PM
Group Dungeon bosses now drop more Divine Orbs and a large amount of gold
1/5/2026 12:30 AM
Minor server optimizations
Lower the respawn time of mobs in the low level caves
Add more lv25 Strongboxes to Contested PvP zone
Tantorus the Crusher now drops a Divine Accessory orb
Add portrait to Drauglyen
The stormhowler's near the Deserter's are now level 18-19 to provide more mobs for the lv17-19 grind
Mobs in the Wolf's Den are now elite
Fix bug where CAPSLOCK could not be used as keybind for spells
Fix bug with IME layouts causing input bugs notably with the Escape key
The dragon boss zone is now contested (PvP) territory
More wyrms have been added near the dragon, and they respawn faster as well
1/5/2026 8:03 PM
Misc work done to server infrastructure
Fix bug that was choking input frames on users with joysticks
Fix typo in spell cleric Discipline
Fix bug where respec wasn't removing items you no longer had stats to equip
Completing the dungeon quest "Atmar's Fall" unlocks a quest to kill Archduke Zargan given by Azralus the Pure at the Church of St. Revere, this quest rewards 1m gold, 5 divine orbs and 5 orb extractors
1/5/2026 8:42 PM
Fix typo in Dale Gem
Fix typo in Threads of Atmar quest
Fix collision issue at corner far side of kandor forecourt
Quest rewards for Gold will have commas, ie "1,000g"
1/6/2026 2:53 PM
Fixed bug where a lv25 queueing with a low level party member allowed them to bring the lowbie into the arena
Nerf world map lv25 strongboxes
Increase channel size
Assign spells to Stormhowler NPC's
There is now a Ladder system located at https://dreadmyst.com/ladder/ where you can see players with the most PK's, highest Arena Rating, and highest Combat Rating
The town crier will now announce when someone kills another player. What he says is slightly random, and also depends on context. For example, killing a lower level player is dishonorable, a higher level is impressive. This has a 60 second cooldown and will announce the latest event on that interval check
