Sporbs Demo Update v1.0.9
This one's been a big one! I've focused on polishing the feel of the game, adding more content and squashing some nasty performance issues.

NEW: Two New Areas + 3 Unique Organisms
Two New Areas: I've added two new areas to the demo
Three Unique Organisms: Introduced gradually over the course of the five areas, giving you new things to encounter as you progress (previously the coloured egg variants) - these variants will have unique abilities to unlock in the full game
Locked-for-Demo Skill Nodes: Added locked skill tree nodes to give you a small taste of what's coming in the full game
Balancing
Improved the balancing and pacing across the demo for a smoother overall experience
Visual Overhaul
I finally got some time to give the game a full visual pass and I'm really happy with how it's looking now!
CRT Filter: Added a CRT post-processing filter to give the game a distinct visual identity
UI Post-Processing: Finally figured out camera stacking and got post-processing on UI
Egg Destruction VFX: You can now see visual effects when an egg is destroyed - much more satisfying
Fuel Factory VFX: Added visual effects to the fuel factory showing the fuel cell being produced
Beam Polish: Polished the harvesting beam so it looks and feels better
Floating Damage Text: Improved the clarity of floating damage text so it's easier to read
Custom Cursors: Added custom cursors for both the general UI cursor and the harvesting cursor

Performance
Memory Leaks Fixed: Tracked down and fixed memory leaks - general performance has been improved massively
Orbs Particle System: Transferred orbs over to a particle system instead of sprites, which is a huge performance win
Audio
Egg Variant Sound Pass: Did a full sound pass on all new egg variants to make harvesting them more satisfying
UI & Quality of Life
Skill Tree Tooltip Clarity: Improved skill tree tooltips to show your current value, the next value you'll progress to, and the percentage increase - on a per-upgrade basis wherever it makes sense
Resource Hover Info: Added hover-over info to resources so you can see what they do at a glance
Fuel Factory Upgrade Clarity: Improved the clarity and readability of the fuel factory upgrade area
Fuel Factory Unlock Notification: Added clear notifications for when you first unlock the fuel factory
Area Select Navigation: Improved the scene navigation buttons in the area select scene
Bug Fixes
Fixed widescreen letterboxing and screen tearing issues
Thanks to everyone who's given me feedback so far on the demo, it's really helping me shape the full game and pointing me in the right direction. Keep it coming.
