- Upgraded to CRYENGINE 5.3 which should result in a more stable game. Full CRYENGINE 5.3 patchnotes at: http://docs.cryengine.com/display/SD...RYENGINE+5.3.0
- Updated revolvers: Colt 1847 Walker, 1849 Pocket, 1851 Navy & 1860 Army models and textures.
- Introduced a gameplay options tab containing FOV slider, mouse sensitivity & dynamic depth of field option.
- Updated the background of the menu with screenshots of the technical alpha (if you want a chance of having your screenshot featured in a future update, please make sure to submit your greatest screenshots over at: http://www.warofrightsforum.com/show...ots-amp-Videos ) as well as added two additional tracks to randomly be played.
- Began updating uniforms using a newly acquired cloth creation tool as well as adding a dirt layer on the various pieces of uniforms as they get updated (in an effort to get a more ragged/dirty looking rebel army). First updated uniform pieces are the shell jackets.
- Added dirty variants of trousers.
- Reverted drill camp map back to late summer edition.
- Added new bullet impact decals on wood surface types.
- Sound updates to soldier equipment when moving.
- Added alternative melee stance. When no bayonet is attached the soildier will use his weapon as a club while in melee mode (Placeholder sounds).
- Added new charge/sprint animations for normal mode & melee mode.
- Dynamic depth of field adapts faster now when changing focus (if still not agreeable to you, it can be disabled in the gameplay options menu section).
- Cloud movement made more realistic. Now, clouds will form and dissolve over time - this effect is most noticeable if you create a sped-up timelapse.
- Blurry terrain texture error fixed.
Known issues
- Expect new and exciting bugs as this update includes an engine upgrade. In order to report bugs, please visit: http://www.warofrightsforum.com/foru...ha-Bug-Reports . If you experience crashing we urge you to utilize our online error reporting tool at: https://warofrights.com/ErrorReporter
- Global illumination might bug out from time to time, causing shadowy squares/sections of the map that ought not to be in the shadow.
- Touch bending in use by certain vegetation objects (such as cornstalks) is currently not working.
- Terrain occlusion culling is currently not working as intended. It is leaving big, unrendered patches of the terrain when you move the camera at a fast rate.
