- The morale cost of each player death now depends on the amounts of players on the server. If the server is scarcely populated, you no longer have to kill roughly 200 enemy players in order to win the game by enemy team morale loss. If the server has 64 players, the morale cost of a death is 100%, if the server has 32 players, the morale cost is 200% and so on.
- Camera effects will now only trigger if you were actually hit by a minieball or a melee attack on the server. Previously they would sometimes trigger if you actually werent hit, and sometimes they wouldnt trigger, even though you got hit.
- Reduced the blackness effect when getting stabbed by a bayonet.
- Added a special WIP sound when yourself and other players gets shot in the head.
- Blood pools from dead players will first spawn when the dead body is lying still, causing blood pools to always spawn underneath dead players.
- Decal pass on the buildings of Antietam.
- Added more destroyed sections of cornfield on various skirmish areas.
- Updated the Slouch hats, giving them a more worn / out of shape look.
- Improved the LODs for the equipment.
- Fixed a crash immediately after pressing Join Game in the server browser.
- Reduced the amount of force applied to a killed player in melee, reducing the amount the bodies are being pushed back.
Known Issues
- Pressing Q as an officer to draw a line is currently disabled until the crash fix is implemented.
