- Made the player trigger blood footsteps if the player has stepped in a blood pool produced by other players.
- If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses.
- Slightly optimized the animations.
- Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered.
- Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server.
- Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area.
- Added some debug tools, allowing us to better determine if Last Stand is working correctly or not.
- Made the melee impact sounds be affected by the suppression audio filter.
- Made water footstep sounds be audible at a longer range.
- Increased the volume of the Union death cries.
