- Fixed a bug that would crash the server when it reached 150 players.
- The Standard Issue Bayonet will now get bloody when it stabs someone, other players will also be able to see your bayonet being bloody if you return to your regiment after surviving a melee engagement.
- Made more regiments support bloody character models.
- Added 32nd Ohio and 126th New York for the Maryland Heights Skirmish Area
- Fixed a bug with projectiles where if they flew outside of the map, they would never time out and exist forever.
- Sometimes when players have clicked deploy, they would be stuck in the spectator camera without ever spawning. This happened because the game client tried to spawn on a spawn point that was deactivated on the server which then denied the clients spawn request. Now if this happens, the spawn point the client tried to spawn at gets disabled on the client and the Deploy Screen on the client should restart hopefully allowing the client to respawn at a spawn point that is also enabled on the server.
- Updated the R. Miller barn model.
- Graphical updates to the drill camp level.
- Added the 13th Georgia to Hooker's Push skirmish area.
- Added the 1810 Stairwell to Harpers Ferry.
- The player is now able to enter Melee Mode with the club faster.
- The movement of the camera has been reduced when entering melee mode with the club.
- The Sharps Rifle and Sharps Carbine is now positioned correctly in the hand when being in Right Shoulder Shift.
- Alligned the sights on all ranges properly to the center of the screen for the Springfield M1861, Springfield M1855, Pattern Enfield M1853 and the Whitworth.
- The sound of gunshots is now delayed, depending on the distance of the shot to the listener, simulating the travel time of sound.
- All melee attacks play slightly faster.
- Replaced all the 1st and 3rd person animations on the flag bearer with new ones.
- Changed the way the weapon moves around on the screen when aiming left, right, up and down.
- The friendly fire suppression amount has been reduced by 75% to lessen the amount skirmish lines suppress themselves.
- Possibly fixed the issue where CSA Privates for no reason would be deserting on the Roulette Lane Skirmish Area.
- Increased available NCO slots from 2 to 4 for each regiment.
