Greetings, Saviors of the Kingdom!
I’m back from work, and I’ve brought you the third Pinball Realm devlog!
This update comes with a whole bunch of changes, including balance adjustments for Bumpers, updated art assets, and plenty of fixes and improvements across the game.
Let’s jump right into it!
⭐New Additions
New Enemy Traits
Snail: When defeated, it spits out slime that randomly disables one Bumper for the current turn and slows down Hero Balls that pass through it.
Bat & Mech Bird: After being hit, they will fly to a random empty position.
New Visual Effects
Added new interaction effects when upgrading Bumpers.
Added a new slime-spitting effect for Snails.
Added a new splitting effect for Slime King.
Added small icons to the Bumper UI.
Added a new mouse cursor skin.
Added matching interaction effects to all book-style UI panels.
New Gameplay Features
Added a new way to earn currency: Even after losing a battle, players will now receive a percentage of that town’s normal currency reward.
Added notifications showing the currency earned after winning or losing a battle.
Added direct stage access from the world map. You can now enter Plain Castle simply by clicking its castle.
⭐Improvements
Bumper Adjustments
Revised and standardized the descriptions for Bumper special effects, making them clearer and more consistent.
Increased the stats gained from Bumper upgrades, strengthened the majority of Bumpers.
Visual Improvements
Updated the enemy art assets in The Everking’s Tower.
Enhanced the visual effects for Hero Ball Active Skills and Dashes.
Updated the UI design for Relics and Bumpers.
That’s everything for this update!
Listing every single one would probably make this devlog a little too long, so I’ll leave some of them for you to discover in the game!
If you run into any issues, or if you have any thoughts or suggestions, feel free to join our Discord:
Your feedback is what helps guide Pinball Realm in the right direction, so please don’t hesitate to tell me what you think.
