While the Playtest is still currently closed I wanted to go ahead and push an update for those that have access which should improve performance and fix a few bugs. As well as a two small features, a 'Reload/Fire Rate' UI indicator for weapons and a 'Swap Primary Weapon Slots' while in the Garage.
New Features
- Fire Rate/Reload UI indicator for displaying when a weapon is ready to fire, or the "charge up" duration in the case of the GAT-00 BRT Gatling Gun for when it will start to fire.
- 'Swap Primary Weapon Slots' while in the Garage, under the 'Weapon Systems' tab.
Balance Changes
- Drastically reduced the GAT-00 BRT Gatling Gun's spin up time
- Improved accuracy of the starting MG-558 Machine Gun
- Slightly increased damage of the S7L Beam
- Increased fire rate of the AT90 Cannon
- Slightly reduced the Health value of the Turtle Tank and it's Side Plates
Fixes
- Fixed an issue where AI controllers would not be correctly destroyed alongside the Enemy they possess
- Fixed a crash regarding weapon impact effects and invalid materials
- Reduced the amount of environmental queries and movement actions the AI performs while in combat, reducing memory load
- Fixed some lighting issues and performance drops in the second underground level, Smelter.
- Fixed a flickering Glass canopy issues which could occur in the second underground level, Smelter.
- Reduced the frequency of animation skeletal updates, improving performance
