June was an incredibly exciting month!
Next Fest gave Gravity Grove a lot of visibility and I received lots of feedback from you. I was really happy about the positive messages, as well as the constructive criticism. I spent most of June fixing bugs in the editor and improving the UI and scene navigation. I am now satisfied with the results and have updated the demo.
Another big milestone in June was integrating the workshop. This went smoothly, but it still took some effort and time to integrate functions such as in-game voting and displaying scores.
I have started work on customizations and achievements, both of which will be expanded in July.
If all goes to plan, the game will be released in August. 🌱💚

