Act 2
(If you just want to play Act 2, when you create a new save file you will have the option to skip Act 1)
- New Stage
- New Boss (+ a new Card for defeating her)
- 30 more new Cards, with a new shopkeeper
- 5 new weapons (+2 new buffing weapons) (+1 Boss weapon)
- 4 new enemies (+1 new enemy modifier card, think "King Of Skulls" style)
- New Sanctum areas (includes future entrance to Secret boss)
- Additional Style ranks
Act 1
- Some minor tonal changes to dialogue
- Reworked tutorial
- Moved Secret Boss Entrance, replaced old entrance with a painting
- Changed unlock requirements for the Secret Boss to just be killing the Act 1 Boss
Gameplay
- Style loss on damage taken has been increased from 1.0x to 2.5x
- Enemy spawning is now much faster
- Enemy spawn buffers for almost all medium enemies (apart from the Priest) have been removed (this means an enemy of a given type can spawn right after another enemy of the same type has died)
- Added separate currency types for each Act
- Increased crit chance per pump of the revolver
- Lifesteal is now capped based on enemy health
- Buffed Burning Heart, now that its combo with Lifesteal is weaker
- You can now gain style by nearly getting hit by something
- Buffed Revenge to 17 seconds, up from 10
- Slightly buffed Jitterbug (still weaker compared to release state)
- Buffed Genesis, heal reduction as been reduced (80% > 65%)
Visuals
- The game now has much stronger visual outlines
- Most of the surfaces in the game now have dynamic normal (including some of the weapons)
- Additional post processing (e.g. a Vignette)
- Added additional vfx when you grab something
- Added an Exit Sign to the exit portal (I actually made the visuals for the Exit Signs like 3 years ago (?), but I took them out because of some shader issue I think)
- Changes to some medium enemy's animations
- Player is now pulled correctly into the exit portal, instead of towards its center point
- Added drop animations for various weapons
- Added much more intense low health effects
- Added a visual line between an enemy and the enemy they are buffing
Audio
- Added a low pass filter when your health gets low
- Changed the save file creation sound
UI
- Added flavour text to some cards
- Added a screen border effect for some buffs
- Enemies now have healthbars with differing colours depending on type
- Removed the card purchase menu, replaced with in world shopkeeprs
- The Cardholder no longer appears in enemy card rounds
- Changes to the background effects in the Card Selection menu
- Acts now have subtitles that are displayed on the Main Menu
- Added a Credits menu, includes some music attributions
- Added a central ammo reticle
Misc.
- Added ??? (unlocked upon beating the Boss)
- Added some environmental flavour text to the Sanctum
- Performance improvements to both physics and rendering in the Sanctum
Bug Fixes
- Fixed multiple bugs with recursive healing -> damage -> healing etc. etc.
- Fixed bug with some enemies not being hit by attacks if too many enemies are hit by the same damage instance at once
- Fixed bug where you could grab the Priest's buff after they've already been killed
- Fixed bug where, occasionally, loading into a Boss level would not set Boss stuff active (arena, cutscene, etc.)
- Fixed bug where player would maintain some momentum while inside the stage exit portal
- Fixed certain effects not returning themselves on stage switch
- Fixed some issues with blood masking
- Lots of other small bug fixes that I forgot to write down mb
(Some of the minor improvements were added on accident to the Demo in the middle of Act 2 development when some of the bigger post demo changes were shipped)
