Attack Tower Heat Rework
Laser towers and other attack towers no longer generate heat on their own
Towers that generate heat from attacking can now be freely combined with the new setup
Pilot Expansion
Added a large batch of new pilot traits — every pilot now has at least one unique trait
Added Negative pilots: some stats are stronger, but each comes with a heavy price
New traits include:
Interest
Stasis
Kill Rebate (Power / Attack Speed)
Commander's Aura
Overheat Grace
Last-Stand Node Frenzy
Attacks inflict Radiation
More Gold, More Damage
Isolated Network Crits
Global Attack Speed Tax
Amplified Attack Heat Change
…and more

Other Additions
Missile explosions reworked: larger hit detection, scales with explosion size bonuses, nuke-tier blasts
New hover panel
Tweaks
Kill-streak gold now follows a logarithmic curve
Luck system reworked: most probabilistic procs are now affected by Luck, which is split into global Luck and local Luck (defaults to the tower's own Luck)
Removed Node plugin cards
Enemy balance changes:
Golden Mosquitoes are now more fragile
Phages are now tougher
Small Phages are now more fragile
Further optimized performance when large numbers of enemies die at once
UI & Presentation
Towers with no temperature cap (e.g. Fever) now also display a heat bar, using 100° as the visual reference
