Over 700 copies sold in just the first 4 days alone dude. Wow.
At this rate, we'll be looking at 1,000 players playing at random hours throughout the day by the weekend.
Common knowledge inside the game is that we're working on Medic right now, but common knowledge is not how close we are. Most likely, we'll have a major push enabling the Medic profession (leading up to the Doctor elite profession) perhaps within 24 hours.
How is this possible?
Because of the resources that you guys are putting into the game. Because of your contributions, we're able to pay those overtime rates to keep the machine running at full-speed nearly 24/7.
What all will Medic entail?
Medic is about more than just "being able to heal". As former SWG players will remember, medic was not just a self-healing professions, but allows you to heal other players as well as craft the medical use stimpaks that made a lot of players quite wealthy.
As a medic, you can improve your pharmaceutical-crafting abilities to create better and better healing stimpaks for use on yourself, friends, or customers who buy them to use in the field.
You're always trying to create stims with the lowest medical use requirements as possible, while giving the most health back as they can.
It's all about them mats!
In Divergence, not only can you craft and use stimpaks as consumable items, but also as a medic you can load those stims into a dispersal gun (a healing gun) and basically heal other players by shooting them with it up to a short range. This makes a competent medic an essential tool in any fight, be it again mobs or other players either one.
Once we have Medic in, we're going to spend a little time catching up on bug reports, then immediately on to further advancing our mobs AI state (to prepare them for return to the game) and implementing player cloning facilities and maintenance.
We'll be posting more about this in the near future, so thanks again for all your support and looking forward to seeing you all in-game!
