Enhance and complete the right-click menu in the blank area of the hierarchical window (for quick object creation, supplementing the sole creation method in the top menu)
The basic small icons for adding terrain, canvas, pictures, text, buttons, and toggles are displayed in the Hierarchy window.
Add a debug mode to hide some other unnecessary display menus and development options (which can be seen by switching to debug mode).
Add and reuse the idea of hiding the blueprint menu (for the top menu's debug mode, it can be turned on and off, similar to the blueprint right-click menu which can display all the current construction nodes by enabling the debug mode) and add the localization of the "Modeling" and "Terrain" editors in Chinese.
Add new options for the API component and window of livelinkface: preview switch and status information display, to avoid troubleshooting errors and prevent the mistaken belief that there are issues with the software script due to external hardware sending messages.
Add other languages (machine translation), unify the internal code for localizing resources, and improve the Chinese, English, and Japanese versions as well as the terminology in the Chinese version.
Add character libraries, fonts, and bake TMP character textures (for other languages and Korean). Complete multilingual character sets and localization [Currently only Chinese, Japanese, English, and Korean are ensured, while Spanish (Latin America) and Russian have not been baked yet.]
Fixed the issue where the small icons in the hierarchy window were not displayed after switching the "Habit Adjustment" mode (the hierarchy window did not perform a refresh, an early design defect).
Fix the error of Optitrack after IL2CPP packaging (Reason: The official Client needs to be compatible with AOT)
Fix the localization of the modeling window and the migration of the menu (corresponding XML)
Optimize the habit of binding the layout, and migrate the habit of controlling the visibility of additional components simultaneously with the original layout to a separate habit control for the help menu (unified management by internal scripts). The functions include: the AddComponent button switch, ShowEnableButton, and ShowRemoveButton. Now, the layout only handles the layout, and the habits can be set separately to adapt to the complexity of information for beginners (ordinary users such as streamers almost never use this concept, but secondary/script/blueprint developers are likely to use it). At the same time, improve the default rules for some components' Enable/Remove small functions (controllable visibility based on "habit settings").
Optimize the original LiveLinkFace receiver component (internal optimization, reduce Core layer pollution, and use derived classes to call APIs)
Adjust the default prompt content upon entry, modify the content and swap the positions of the options (change to the developer version prompt)
Adjust and optimize the structure (internal code optimization, focusing on the TopMenus architecture design)
Adjust the position of the DMXLight window to the Tools menu (formerly known as the "Virtual Host" menu), add DMX lighting, AgentCall/MCP for querying the AI workbench localization, etc. (AI-related functions are temporarily unavailable and are only for layout presetting)
Notes:
During the testing period, it was found that the LiveLinkFace component would sometimes receive data normally and sometimes get stuck. This issue is actually related to the fact that the LiveLinkFace App on the mobile device broadcasts too many IP addresses. To resolve this, delete the other IP addresses or prioritize the IP address where this software is located.
- News and updates
- Cuddle Cast Playtest
- 前端体验调整&修复蓝图资产序列化Bug——Alpha Version:0.6.1
Source: Steam Community (opens in a new tab)
