New Features
Onboarding System
New tutorial mission: First-time players now get a guided onboarding experience that teaches the basics
Reward selection: Choose from multiple weapon and shield options during the tutorial
Infinite respawns: No penalty for dying during the tutorial - learn at your own pace
Automatic launch: Onboarding starts automatically when creating a new profile
New Enemies
Cystic Sharpshooter: A new enemy type with unique attack patterns
Scrap Slinker: A new enemy that deploys mines as weapons
Barrier Ability
New defensive ability: Enemies can now deploy barrier shields for protection
Visual effects: New barrier shader and visual effects
Safe Zones
Mission start protection: Safe zones now appear at the start of missions, giving you time to prepare
Locked Affix System
Permanent affixes: New crafting system allows you to create items with locked (permanent) affixes
Enhanced crafting: New recipes for creating items with guaranteed affix properties
UI improvements: Locked affixes are now clearly distinguished in the corebound menu
UI/UX Improvements
Ability System
Hotkey display: Ability hotkeys are now shown in the GUI for quick reference
Core power costs: Abilities now display their core power cost, helping you manage your resources better
Inventory & Equipment
Smart slot highlighting: Equipment slots now highlight when you select an item that can be equipped there
Improved tooltips: Enhanced item tooltip display with better organization
Mission Map
Visual improvements: Fixed mission node selector sprite display
Audio
Enemy hit sounds: Added impact sound effects when projectiles hit enemies, improving combat feedback
Bug Fixes
Rotating beams fix: Fixed an anomaly with rotating beam weapons
Enemy projectile range: Enemy projectiles now fly further than their attack firing range, making combat more consistent
Mission node selector: Fixed sprite display issue with mission node selectors
