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v0.14.13 - Meet the Challenge Editor!

Hi everyone,

Finally! We've been working hard (really hard) on the last months. Initially the plan was to release this patch after a month of work, but many new things came up, some new features and some polishing/improving among the work that had to be done in order to make possible the new features work properly.
You guys can't imagine how excited we are by finally reaching this day! The game changed a lot in some aspects, in a good way ;) and we will list each change here.

The Challenge Editor

The main new feature in this patch is the Challenge Editor, an inteface where is possible to create your own custom game and publish it to the community and also browse and play all other published Custom Challenges created by other players. Also we implemented some systems to work with the Custom Challenge like Rating system and difficulty level classification. In a near future will be possible to play these Custom Challenges with friends on Coop (just hold down guys! It's for this year)

Marauder, the new special enemy

A new enemy was included. It's an Enemy that has special habilities. The Marauder is a Tank enemy that when approaching from a tower he morphs to his stone form, taunting all towers around him forcing them to attack only him and also his damage resistance is increased during the stone form duration.

The Portals location has changed to a closer location from the Crystal. The mach timing was revised and reworked, seeking to make it more fast and more dynamic, so moving the Portals was a strategical decision. The enemy spawning control alghoritm was also improved, making the waves more dynamic and challenging.

The Survival Mode was entirely rebuilded from the ground. It is a totaly new game and much more exciting and challenging!

As we stated when publishing the game on Early Access, by reaching this development milestone the game price was adjusted. The next and final milestone will be on multiplayer update.

Check bellow the full changelog:

New Features/Content

- Challenge Editor
- New enemy (Special): Marauder
- New Arthus animations (walk and idle)
- Arthus animations behavior control (fight pose and passive pose)
- Game Menu was redesigned
- Dedicated Server to host game data and statistics
- Ranking system for Survival Game and Custom Challenges
- Home Screen with statistics, last games and player ID
- Browse, filters and search system for the Custom Challenges
- Featured Challenges algorithm
- 4k resolution support

Bug Corrections

- Fixed the some navigation issues
- Fixed a bug that was allowing the placement of structures obstructing the wave path
- Other minor bugs corrections

Adjustments

- Survival Game was completly rebuild
- Portals location has changed to a closer location from the Crystal
- Wave enemy spawn alghoritm was improved
- Some graphic shaders was improved
- Game illumintation was improved
- Save game was reworked (more reliable now)
- Game security was improved (for custom challenges database)
- Overall graphic quality/definition improved
- Potions status FX improved
- Added SFX for Arthus Towers shots
- Weapons/tools switch time reduced
- Keeper response time to clicks improved
- Max enemies per wave incresead from 100 to 600