Beta 1.1.1
Bosses
- First boss: skipping the intro cutscene quickly no longer makes him teleport above you and stick to you. He now finishes his landing slam and goes straight into the fight, skipping his intro walk.
- First boss: fixed him sometimes getting stuck in his charge wind-up and never charging.
- Second boss: her crouching guard now works. Hit her while she's crouched and she counters: a flash, then she teleports in and does a Samurai Slash.
- Second boss: she now turns to face you while crouched, and settles to the ground instead of hovering.
- Second boss: fixed her getting stuck walking in phase 2 when she tried to start her Valkyrie dive.
Minions
- Minions now properly fight the first boss. Before, they would freeze where they stood and attack in place forever, even after being re-summoned.
- Minions no longer get stuck in mid-air after being knocked or carried up, for example by the first boss's slam.
Weapons and player
- Bubble Gun: bubble fields now only damage enemies inside the visible bubble field. Before, they could hit enemies up to around 50 m away.
- Bubble Gun: bubbles no longer disappear about a second after firing when they chase a fleeing enemy, or when you pause.
- Bubble Gun: the bubble-field fizz no longer stacks into a loud static noise when firing quickly.
- Fixed the character sometimes spinning when stopping, landing or getting knocked around.
Audio
- Big audio pass: the loudest sound effects were turned down, mostly explosions, boss slams, metal clangs, thunder and one footstep.
- The mix is now smoother: very loud moments are kept in check, combat comes through more clearly, voice lines are clearer, and background ambience dips during fights.
- All volume sliders now default to 50 for new players. Existing settings are kept.
- Fixed the Enemies volume setting not being remembered between sessions.
- Ava's kill-streak voice lines no longer play back to back. They now share a cooldown.
Interface
- Active Reality corruptions now show on the difficulty select screen and in the Tab stats screen.
- The main menu "HIOX ASTEL" label now appears corrupted once Reality is unlocked.
- Fixed "Exit to Main Menu", and the Main Menu button on the game over and victory screens, sometimes freezing the game. This hit controller players in particular.
- The beach exit now fades out properly before loading the next area.
