## [Beta 1.0.9]
### Added
- Confirmation windows in UI when exiting
- Added a new syringe 'Quantum Tunneling Nanites' that increases dodge invincibility time
- Added a dozen more global equipment mods that allow stat synergies
- Added a UI meter to show current power vs the scaling enemies
- Added UI run timer
### Adjusted
- Adjusted enemy and boss HP and damage scaling to better track with players natural progression
- Increased enemy spawns in later levels
- Increased dodge invincibility time by 66%
### Bug Fixes
- Fixed some rendering issues causing low performance on lower end machines.
- Fixed LOD issues on some trees in Barrows
- Fixed swimming/rendering issues with water in Meadow
- Fixed bug causing player to get stuck in enemy grabs sometimes
- Fixed some materials on rocks in Barrows
- Fixed a problem with enemy7 causing lag on spawn
- Overcharge lowered from 100% chance to 5-20%
- Fixed Bubbler not tracking bosses
- Fixed Bubbler's bubble explosion stacking damage ticks from multiple explosions. Now stacking bubble areas only damage each enemy once per second.
- Meadow exit plane not visible
- Fixed a bug causing the Player to be launched across map when Vapora died.
- Fixed bug causing charge effect not showing on Air Harvesters
- Bug causing sound distortions, especially when gun gets higher firing frequency
- Third boss not playing a voice line
- Bug causing a screen effect not to work on the death screen
- Bug causing higher rarity items to drop when the game is open for a long time
- UI fix hiding weapon swap when armor choice ui is open
- Small UI changes on Weaponchooser ui to replace low res textures
