[Beta 1.0.5]
### Added
- Added new melee weapon 'HIOX-031 Home Beacon' melee weapon minion.
### Adjustments
- Lowered the speed and damage of first Boss projectile.
- Increased Player's base Health Regen to 1.
- Lowered damage of all Boss 1, 2, and 3's attacks.
- Exaggerated the wind up on the first Boss slam attack to make it a little easier to dodge.
- Lowered the first Boss speed while doing a ground slam from 25 to 18.
- Lowered the flying speed of the flying flamethrower enemies.
- Doubled the number of Syringe dispensers in every level.
- Doubled the number of weapon stations in every level.
- Lowered enemy damage scaling so that at 15 minutes, they have 50% less than they did before.
- Lowered the sniper enemy base damage.
- Doubled the Charge Laser range, and halved the time needed to charge until it does damage.
- Increased enemy item drop chance from 0.5% to 5%.
- Lowering the base cost for all upgrades in the upgrade menu, and lowered its scaling cost by ~40%.
- Lowered the total number of enemies allowed at once in the first level, as well as number that can spawn at once.
- Increased the time until sniper and sword enemies will spawn.
- Made certain enemies only spawn after reaching a certain level, and will never spawn on previous levels.
- Gave the 'Zombie Process' legendary mod +15-45% base chance to corrupt on hit.
- Lowered the weight of some minion mods so they are seen a little less.
- Auto-turret manual firing was the result of a bug and not intended, bug was fixed but now its a little too weak. Removing its slower firing speed to compensate.
- Lightened the ground color on level 4 to help with visual fidelity.
- Reduced the speed of Energy Bubbler projectile, and its firing rate, but increased the time the popping bubbles stay from 2 seconds to 6 seconds. Increased the bubble size.
With these adjustments, hopefully the early game will be much smoother, especially the first level and boss, as it's my intention to not need to do the first level more than 5-10 tries at first before succeeding. If it's too easy continuing into the mid and late game we can adjust later.
### Fixed
- Bug causing third boss to not attack.
- Bug causing spellcaster enemy to sometimes not visually die.
- Bugs causing certain enemies to not be able to path correctly on the cave level.
- Bug causing the ShardCube to not work fully with enemy-seeking projectiles.
- Bug causing the player to have the sword model on their hip when they don't have the sword item.
- Bug causing Boss2 to not attack sometimes.
- Bug causing the sniper enemy to inherit the players.
- Bug causing charge laser to repeat clicking sound.
- Bug causing the second choice of syringes to be massively inflated in rarity, and also possibly be a duplicate of the first choice.
- Fixed bug where a player could sometimes walk through the exit plane if certain conditions were met.
- Removed the minion vitality mods, as they are useless right now.
- Bug causing Ion Turrets weapon not to show up. Increased its modweight a bit.
- Bug that caused certain mods that were supposed to cap a certain stat not actually cap it.
- Bug that caused energy bubbler projectile to spin in the air if it had no target.
