(The following content is provided via AI translation. If there are any discrepancies, please refer to the Traditional Chinese version as the official source.)
Adjustments
New Portraits: Added 12 silhouette portraits to better differentiate generic players on the Hellhounds and those found in the Park.
Settings Persistence: Game speed adjustments and audio (SFX/BGM) toggles are now saved and will persist across sessions.
Steady Staff Fix: Fixed an issue where "Steady Staff" stats were hidden due to missing helper info during the position selection event.
Scroll Sensitivity: Fixed an issue where mouse wheel scroll sensitivity was too low in certain interfaces.
Pending Fixes/Improvements
Simplified Match Mode: Adding a button to skip the process logs and display the result only.
UI Evaluation: Ongoing assessment for overall UI adjustments.
Event Notifications: Evaluating ways to optimize hints for "ready-to-complete" events.
I have been receiving a steady stream of feedback since yesterday.
Items on the "Pending" list will be prioritized and updated to the DEMO as soon as a viable solution is confirmed.
For instance, some feedback mentioned that it's hard to distinguish between players with the same name... I'm currently brainstorming a better way to handle this.
As for the match speed, I suddenly had a "Eureka!" moment after a night's sleep. I think I've found a way to improve it, though it might still not be "instant" due to my current coding logic and the way match flows are structured.
Thank you to everyone who has played and provided such valuable feedback!
