New:
Training: Non-elite units gain 1 exp. (25%) chance per day.
Misc. Changes:
Wheels propulsion type drive efficiency + 5% (slightly faster in comparison to tracks).
Added designs: Refuel Truck A, Flashpoint A15.
Adjust shadows transparency.
Campaign:
Adjust of campaign starting rosters.
Campaign first year mission max tech. cap to player starting tech. per mission chance 50% to 70%. (chance not counting high tech factions)
Campaign long raid/threat chance 15% to 20% but max. duration reduced from 50,75 to 25,75 days rng. roll.
Lowered campaign base repair rate and repair hub rate.
Fixes:
Typos.
Campaign starting option roster money only.
Visual direction of threat indicator campaign.
Hover tooltip diplomacy ask aid.
