Patch Notes 0.9.2
Version Selection
Please opt in to the proper beta branch before testing. Current supported branches are:
demo
- This branch contains a preview of the Steam Next Fest Demo.
- It will start with Ranger Rank 4 and end once you've reached Ranger Rank 6.
- It does not save any progress.
playtest-progress (The "normal" version of the game)
- This will launch the default version of the game.
- Multiplayer does work, but loading times can be a bit longer and some desyncs can happen.
- Starting the game after updating it might reset your previous progress. This is due to some reworks of the savegame files.
playtest-demo (late-game content preview)
- This version will not save your progress.
- It will load a predefined Level 15 savegame every time it's started.
- The playtest-demo version is meant to be used to preview or showcase later weapons and features of the game that are normally unlocked step-by-step while playing.
- This version does not have a tutorial. For your first attempt, we recommend using the normal version.
Patch Notes
General
- Improved effects for weapons, shields, tractor beams, etc.
- Many internal performance optimizations.
- The game now sets the quality to Ultra when starting for the very first time.
Hardware Support
- The game now supports bHaptics suits, sleeves, and visors.
- The game now supports the OVR Omara scent device.
- The game now supports the ProTubeVR ProVolver Elite.
Tutorial
- Corrected some highlights and timing issues.
Enemies
- Rebalanced enemy spawn chances for certain enemy types.
- Enemies now spawn in logical groups.
- Updated enemy visuals to make difficulty levels easier to distinguish.
Weapons
- Rebalanced weapons.
- Added some new particle effects, such as an effect when the shield is out of energy.
- Updated the Death Ray laser.
Customs Mission
- Reworked some effects.
- Updated the initial position of the terminal.
- Wares in the last room are now unreachable.
- Updated the position of the hand scanner.
- Improved the debriefing UI.
Multiplayer Co-op Mode
- Added individual audio settings for every player.
- Improved synchronization.
- Updated mission starts by adding a Ready button for every client.
Bug Fixes
- The interaction beam now changes color correctly.
- In Multiplayer, the UI at the end of a shift now shows the correct values for every player.
- "Touch to confirm" is now connected to the localization system.
- Fixed problems with the player's hand in the Dungeon debriefing room when walking around with the key card.
- Many more...
Known Bugs
These are major issues that are already known for this version.
Known Major Bugs
Singleplayer
- The weapon table in the armory still has some bugs.
- The zoom of the blaster scope is not calculated correctly and doesn't work for two blasters at the same time.
- Major performance issues can occur when firing an upgraded Shotgun.
- Quest Version: On Quest 3, the tutorial doesn't work in the Customs Mission.
- Quest Version: On Quest 2, the game crashes when entering big trucks or rooms.
- If the player intercepts a truck while the previous one is still undocking and flying away, the intercepted truck won't open. Players are softlocked and have to wait until the shift is over.
- Not following the tutorial at its intended pace can lead to softlocks or game-breaking issues.
Multiplayer
- The game breaks when a multiplayer game is started without selecting a mission first. Pressing the Start button without the shifts being visible or without selecting a shift can break the game.
- Multiplayer in the Quest version is not stable. Normal shifts may require several attempts to start. The fourth mission in the ship works better.
- When the host leaves the multiplayer session, clients can become stuck in the session and have to restart their game.
- Multiplayer works best with two players. With three players, the chance of encountering bugs increases. Four-player sessions have a higher chance of issues occurring.
Known Minor Bugs
Singleplayer
- Ships flying around in space can suddenly disappear and have a high return frequency.
- The scanner UI at the end of a shift can become overloaded if it scans a truck right as the shift ends.
- The player can't see the two-handed weapon on their back or an indicator for it, unless the Shotgun is left open.
- The shield might not protect the player from damage. It can reload and use energy at the same time, causing the energy level to neither decrease nor increase. It also shows two icons at the same time once the upgrade for the blaster beam is unlocked.
- After the Super Shot upgrade is unlocked for the blaster, the animation is not shown the first time the player uses it.
- When using the lever to let a truck into the scanner, the bracelet UI can become dislocated.
- The tanks have no sound for their second shot, rarely use their second idle animation, and their charging effect can be out of sync.
- Very wide dungeons can overflow the edges of the detail map.
- When the player has a weapon in hand and shakes it, the bracelet UI flickers.
- The sound of the Wizard attack can continue playing even when they are dead or are killed while charging.
- During the tutorial, there can be a situation where the drone reminds the player about the two-handed weapon and the truck won't open. This happens because the tutorial requires the player to hold the weapon with two hands or skip the step by interacting with the drone.
- If the player undocks the truck in the short timeframe between the last enemy dying and the loot items spawning, the confiscation hole stays open. It will return to the correct behavior with the next truck.
Multiplayer
- During missions, color desyncs can occur in the Dungeon.
- The weapon UI is not correctly synchronized.
- At the end of a Dungeon, the terminal for the hand and hacking card will not be shown correctly to all players.
- The enemy spawn effect is only visible to the host.
- Audio can become desynchronized.
