“Epic Rage” Bug Fix Event – Phase 4: Honestly, We Didn’t Even Have Time to Say Much
We’ll keep working hard to make every day a more enjoyable experience for our lucky players—wake up to something new every day!
Let’s start with three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!

Updates & Improvements
Bug Fix: We sincerely apologize—due to dizziness and fatigue last night, new players were unable to properly enter the “tutorial storyline”… it was completely broken. This has now been fixed in this update.
Ongoing Issue: We’ve identified one possible cause of the sudden battle freezes. We'll continue investigating today and hope to fully resolve it in upcoming updates.
Highly Requested Feature: Battle speed now starts at x2, and each speed upgrade adds +1. Additionally, we plan to introduce a future feature where multiple cards can act simultaneously, for a smoother gameplay experience.
Fixes & Adjustments:
✅ Fixed: Duplicate skill issue in the “Hero Star Upgrade Recommendation” system. It can now be used as intended.
✅ Fixed: “Card Pack Rate-Up” and “Guaranteed Pull” effects in rebirth upgrades. No more suffering for unlucky players—stand up and pull with confidence!
✅ Fixed: “Deployable Unit Count” upgrade in rebirth now works correctly.
⚙️ Adjusted: Lucky Stars previously enabled exploitative farming and hurt normal gameplay. They will no longer increase rebirth point gain. Instead, they now directly grant 200 / 400 / 600 / 800 / 1000 gold, helping players get through the early game and “rob the bank” faster.
⚙️ Adjusted: In the utility item pack, the Supreme Quality Fusion Card (Red) can now benefit from both rate-up and guaranteed mechanics.
More updates are coming in Phase 5 of the “Epic Rage” Fix Event—we’re aiming for 1–2 more updates today! Let’s go, go, go! 🚀
