Today's update addresses some balance issues that were brought up in user feedback, while new content is still in the works.
General Changes:
Goblin: Increased starting money. [+$5 -> +$10, new total: $20]
Wizard: Improved starting weapon targeting (now prioritizes older enemies, but still has a random range).
Endless Mode: Shop now remains locked when using Auto mode.
Shop: Upgraded shop items now cost 50% more.
Various bug fixes and performance improvements.
Item Changes:
Toxin: Damage increased. [1 DMG -> 2 DMG]
Scythe: Damage increased. [2 DMG -> 3 DMG]
Pet Rock: Damage increased. [1 DMG -> 2 DMG]
Bone Club: Damage increased. [1 DMG -> 2 DMG]
Fairy: Damage increased. [1 DMG -> 2 DMG]
Weight: Increased base/upgraded damage buff. [2/3 DMG -> 4/6 DMG]
Crown: Increased base/upgraded damage buff. [1/2 DMG -> 2/4 DMG]
Frost Orbs: Damage increased. [1 DMG -> 3 DMG]
Frost Orbs: Now deals DMG equal to current damage on cast rather than a fixed amount.
Mageblade: Buff duration increased. [1s -> 2s]
Bear Claws: MP Cost improved. [4 MP -> 3 MP]
Hairdryer: Knockback reduced. [-25% knockback]
Monitor: Reduced explosion size. [-20% size]
Dynamite: Cost increased. [$5 -> $10]
Restore (Skill): Chance reduced. [25% -> 10%]
More news to come regarding upcoming content within the next 1-2 weeks. Stay tuned!
Thanks for playing, and as always, you can reach out any time and offer feedback on the Steam discussion boards or our community Discord.
Good luck!
