Hey Wildarians!
If you did not hear, Wildaria is entering Early Access on October 8th.
With it coming up me and a a small team of freelancers are putting in tons of works to test, bug fix, improve the controller experience and so much more. I hope you enjoy this release date trailer.
Hope to see you all on release day, be sure to drop a review on the 8th, it will do so much for the Wildaria community.
Like always if you have an feedback or bugs to report, join us in discord. But I recently addressed most of the feedback on the Steam Forums too!
Happy Adventuring!
RJ (Spacefudge) 🐸
[b]Fixed[/b]
[list]
[*] Anvil bug deleting items after swapping
[*] Swapping items from special slots to inventory
[*] Double interact triggering on harvest
[*] Dropdowns not working with controller
[*] Unmapped control rebinding
[*] Binding a control that also gives input during the bind (input now blocked during that window)
[*] Double keystrokes registering on keyboard
[*] Tame pet tutorial re-triggering if already completed
[*] Chest drag "take all" bug
[*] Wisdom spore carrot bug (again)
[*] Standalone panel closed with Esc immediately reopening inventory
[*] Pet collect quests now only turn in when the matching pet is in the hotbar hand — a pet in the bag no longer counts or gets taken
[/list]
[b]Added[/b]
[list]
[*] Early blocking to prevent invalid items from being placed in special slots
[*] 3 more One Time Indicators: fly, ride, and bank
[*] Protection against double-click registering on DualShock controllers
[*] Scroll-to-selected support for controller list navigation
[*] 5 closest map markers plus a custom map marker that sticks to the minimap edge
[*] Saving and loading for chests in the tutorial dungeon
[*] New grass borders along paths near water to prevent tile glitches
[*] Dynamic rebind controller hint icons
[*] Water reflections now show held swords, staves, and bows on the player and NPCs, aligned with the body
[*] Face and body now composite separately with their own sprite textures in water reflections
[/list]
[b]Changed[/b]
[list]
[*] Pet in a lasso no longer collides with the player
[*] Lord quest now recommends the inn instead of the bank at this point in the game
[*] Default dodge now goes in the direction of movement
[*] Starting town no longer has Trailsweeper, and now has all 4 stalls
[*] UI sliders move faster and support D-pad sliding
[*] Reduced overly fast scroll speeds
[*] Keyboard can now type and click simultaneously
[*] Keypad locked while typing to prevent stray input
[*] Improved navigation for the skill tree and character rotation UI
[*] Elevated land no longer spawns on paths
[*] Player parent sprite renderer prevented from ever activating
[*] Pets no longer placed in the object pool, so they properly follow the player
[/list]
