- Improved enemy level balancing - Lower levels in starting zone, levels scale more based on distance from origin, removed player level affect on enemy level
- Fixed Wisdom spore from becoming carrot softlock
- Fixed Wisdom spore lasso bug softlock
- Implement Quick Save hotkey with cooldown and Rebind UI
- Fixed stuck dialogue soft lock on cave entry
- Bubble Lasso now consumes on snap/fail, not only on success or cancel.
- Enemies more than 50 units from the player are now silently returned to the pool
- Prevented chairs/furniture from spawning inside or outside of room walls
- Fixed inventory armor slot item stacking
- Parry sound now plays at the projectile, same as the VFX. FMOD 3D falloff (max 20) applies, so distant parries drop off instead of sitting on the player.
- Collect turn-in now takes the required amount from any matching stacks, not only the held item.
- OverworldMusic now reuses IndoorAmb / IndoorRain for every non-ocean dungeon and never starts AMB_Overworld in the ocean dungeon.
- Fixed Control Rebinds not saving correctly on closing game and booting up again! Keyboard and controlller!
- Fixed NPCs carrying over into Dungeons/Rooms and patched a memory leak in TownGenerator.
- News and updates
- Wildaria Playtest
- Alpha 1.1.6 Balance & Bug Fixes!
Source: Steam Community (opens in a new tab)
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 25313696 · public branch
Steam updated · First observed
