Fixed
- Inventory trashing item bug that deleted a second swapped item
- Placing a too-high-level item on armor sending it to the same slot
- Object pool scaling causing extreme damage numbers (guard rails added)
- Work-in-progress custom pointer not fully removing when a marker is removed
- Some dialogue text overlapping with buttons
Added
- Player ability cooldowns now save and load
- Player ability icon pops up when unlocking/holding the item, disappears when dropped
Changed
- Removed H as the jump keybind
- Lowered damage scaling for enemies
- Aligned melee scaling to ranged and projectile scaling
- Added 10-level incremental scaling to the taming minigame
- Starting areas now have a lower chance of high POI difficulty
- Renamed "Arena Audience" to "Adoring Fan"
- Updated Lord quest health potion text to "revive potion"
- Quest item collection now takes the item in hand rather than a matching item from inventory
