Game Play
- Engine Performance is now tied to engines, Swapping engine types in vehicles will change performance now depending on the engine
- Neon Attachable Light's Added "10 Colors"
- Red Hazard Light Attachable Added
- Blue Hazard Light Attachable Added
- Attachable item grabbing improved on vehicles
- Improved host dropping of items and item falling through map issue "client fixes coming soon"
- Vehicle Oil and Water consumption rates now match and reduced and verified player skills work with consumption rates
- Attachable item "Desk Lamp" can now be turned on
- Max held turrets capacity raised from 2 to 10
- Jalopy steering speeds reduced at lower speeds
Bug Fixes
- Extended exit positions on the Bertha to avoid getting stuck if lower reinforcements are on vehicle
- Client Walking/Standing Jittering reduced drastically
- Added Guards for vehicles going missing in player garage's
- Turrets will now persist in save files on and off vehicles
- Issue when towing a vehicle the vehicle would not be drivable is now fixed
- Fixed an issue when client would attempt loading into a game with a host and client would never actually spawn and player would see a view outside of the map
- Reinforcement parts keeping collision on the vehicle even after being detached issue fixed
- Client picking up items from trunks would fight positioning for client
- Multiplayer games re-enabling zombies when it was disabled in saves
- News and updates
- Nightmare Drive
- Game Update Patch Notes 7/18/2026
Source: Steam Community (opens in a new tab)
